![]() ![]() Each deck is different and may not contain elements that are normal to your play style. Some events have a pre-set deck that each player will use when matched within that event. Here are a few of the great epics to look out for: Leveling epics to L12-13 opens a lot of variety to be able to dominate the game and have different decks than you would otherwise. A player with leveled up epics has a big advantage over players using level 13 commons and even some level 13 rares. Regardless of level, stun droids ( BB-8, BB-9E) should ALWAYS be in your deck! Due to the scaling system for Epics, leveling an epic after level 9 is equivalent to leveling another card by two levels giving a huge boost making incredibly-powered cards at Level 12 that demolish rates and commons (and even champions), not to mention level 13 epics. This is different story, however, when they reach levels 11-13. They are harder to level up and at lower levels have very weak attack and health. In the early game, epics are a bit of a joke. Outside of your essential cards (see above) there are some great core units and a few slots for variety based on champion, play style, and preference. This transition is hard to specifically specify when this happens as it is a mix of levels, trophies, and player skill. Just realize that as the game progresses, you will transition (in general) from common cards to rare cards to epic cards. As you level up cards, balancing your deck's card levels can be tricky as you figure out what works. However, over time rare cards become more common because they have better stats than common cards. Early in the game, common cards are widely used because they are the easiest to level up. Picking the rest of your deck will vary a little bit based on what is available to you, what is leveled up, and the type of cards you face at your level. Though can get "stuck" with bomber in your hand an unable counter an opponent's play effectively.) (Note: Some high-level players have substituted bombers with other cards for a stronger swarm strategy, however bomber’s usefulness in many situations for clearing a base or tower make it one of the best high-damage cards to have. Do your best to acquire these as soon as you can to level up and play in your deck. If you don't have these cards yet, don't worry. one-energy cycle card ( Three Porgs, One Stormtrooper and/or Two Battle Droids).(early-game) Bomber ( Y-Wing, Tie Bomber).Stun Strike ( Booma Balls, Seismic Charge).Select units that will be most effective in this venture.įor tips and assistance in deck building, go check out the LSWB Discord.Įssential cards that should be in every deck: The main strategy of this game is controlling/contesting the middle tower spot. Ideally, you want your cost to be at 3 or 3.1 energy. In general, you do not want your average cost to be more than 3.4 energy. In LSWB, having a low average cost is critical for success. Having a deck that works well together is essential for getting max wins (5 medals) to earn crystals to upgrade your units.
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